156. Society Is Moving In A Direction
October 17th, 2022
1 hr 5 mins 26 secs
Your Hosts
Tags
About this Episode
Support Topic Lords on Patreon and get episodes a week early!
Lords:
- Alex
- JP
Topics:
- Your gravestone has a button people can press to play a sound clip, 10 seconds or less. It can loop or be a one-shot, your preference. What sound clip does your gravestone play?
- Counting the beats in eenie-meenie
- SoundScan and the SoundScan Era
- There Will Come Soft Rains
- The scorched-earth strategy for Lowest Positive Unique Integer
- "Leaving beautiful ruins" in a videogame
Microtopics:
- A return of many-storied adventure game developers.
- A point and click adventure game that changed the trajectory of your life.
- Suspenders as an architectural feature.
- Onesie pajamas with a trap door.
- People sneaking up behind you and trying to unbutton your poop flap.
- Thoughts that are meant to remain unthought.
- The famous elongated "some."
- A marketing executive saying "nobody will know what a 'tetralogy' is."
- Whether your game studio logo has a sound.
- Console startup noises.
- The button your loved ones can press on your gravestone to hear the Dreamcast startup sound.
- King Solomoning the gif-vs-gif debate.
- The governing body that decides whether your death is cool enough to warrant a gif of your death on your tombstone.
- The kind of people who gravitate to a job that rates everyone's deaths on a five-star scale.
- The IP situation surrounding your gravestone's looping wav button.
- Your tombstone jukebox that plays David Bowie songs when people put a quarter in and the quarters all end up in your casket and if David Bowie wants them he can damn well come and get them.
- Wagering on your ability to read emergent situations.
- Electric Football.
- Covering a metal plate with quarters and flipping the switch that makes the plate vibrate, creating the quarter configuration for optimal money gouging.
- Becoming really good at beating a rigged game.
- Becoming really good at funnel cake.
- Dentists not understanding the motivations people have for drinking soda.
- Largest Sip.
- The liminal space between a Sip and a Gulp.
- Gaming the outcome in Eenie Meenie Miney Moe.
- Whether Eenie Meenie Miney Moe is a solved game.
- A great opportunity to practice believing the lies that we form our wesociety on.
- When Billboard switched from a call-stores-and-ask data collection system to an automated system to gather song sales data, and rap and R&B suddenly started dominating the charts.
- Rockists fudging the numbers.
- The pros and cons of getting a Billboard Hot 100 hit.
- Jukebox charts.
- The Billboard Humming chart based on them listening to the songs people are humming to themselves on the street.
- Who loves the radio hits that everyone you know hates? (People you don't know.)
- Knowing where to stick that quarter.
- White dudes making 17 minute songs.
- Axis of Discourse.
- A directory of mp3s in your Jellyfin server.
- Napster pivoting to NFTs but nobody notices or cares.
- Nostalgia for the Spanish Flu.
- A giant ball of iron with life forms clinging to it.
- The earth continuing to be a lump of iron no matter how badly we treat it.
- Potential human extinction and whether birds would notice it.
- A fully-automated human house of the near to far future.
- A band of roving pranksters in the post-apocalypse who are running around transmitting bad Roomba firmware updates.
- Rolling up on prom with your entourage of four Half-Life scientists and five Barneys.
- Rolling up on the rap battle with your entourage of backup singer Roombas trailing behind you.
- The Mad Max series as prepper porn.
- A good shelf to rest on in the collective psyche.
- Friend deterrent strategies.
- How strategy disclosure alters the gameplay of Rock Paper Scissors.
- Disclosing ahead of the game or Rock Paper Scissors that your strategy will be to punch your opponent repeatedly, and how that affects the way the game is played.
- Satisfactory: an open-world factory building game.
- Building your factories and then leaving them behind.
- Emergent haunted houses in abandoned player-built structures in persistent-world multiplayer games.
- Having an idea for a game feature and having to build the whole game to try the feature out.
- Being scared of weird old crap.
- Adding Pokemon to Minecraft.
- The last gasp of mainstream PC gaming before phones happened.
- An 11 year old game developer getting thrown into the Capitalist snake pit.
- The Human Attention Zoo.
- Kids (or adults) having goofs.
- The Golden Age of the Moddable Game Engine.
- Getting a job based on your Roblox portfolio.