131. GDC Santa Rides Again
April 25th, 2022
1 hr 7 mins 20 secs
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About this Episode
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Lords:
- Mike
- Kev
Topics
- Embracing creative chaos is very hard but paradoxically extremely common?
- Thanatosensitivity
- GDC happened this year! They really did it
- Tarantulas on the Lifebuoy By Thomas Lux
- Being left handed in a right handed world
Microtopics:
- Wanting to learn to program and moving to Maine.
- Learning to program by implementing a meticulous copy of Metroid for the NES.
- Choosing to live a life that feels like an anime training montage.
- How to learn to program while having kids.
- Radical content for radical gamers.
- Having one's mind blown by works of art, as one does.
- The "stone soup bubblegum and baling wire everything went wrong" method of making art.
- What happens when the plan makes contact with the enemy.
- Writing a film with the magic of wintertime as a core theme and not being able to get the permit to film until spring.
- Iterating on your idea with insights you've gleaned from working on your idea.
- Ascertaining the recoverability of any given error.
- The kind of disaster that happens when a culture accustomed to low-cost-error problems tries to work on high-cost-error problems.
- Improvising bridges.
- Programming vs. the disciplined engineering fields.
- The pros and cons of storing a bunch of elephants on the roof.
- The user experience of death.
- Digital ghosts on LinkedIn.
- Logging in to LinkedIn for the first time in eight years and getting a bunch of IMs from a friend who died six years ago.
- Dealing with your dead friend's estate and having to close out all the relationships they were maintaining on OkCupid.
- Thanatechnologies.
- The human events taking place on a separate flow of time than internet time.
- Slug World.
- A human brain computer interaction conference at Noisebridge.
- alt.ctrl.GDC
- Spending all of GDC on the lawn.
- A GDC talk except instead of talking to an auditorium full of 500 people, you're talking to a hotel room full of five people.
- The Unconference Phenomenon.
- Substance-to-fluff ratios.
- Your three GDC lives.
- Going to the talks where they talk about the stuff we're doing to figure out how we can do our stuff better.
- The ascended platonic GDC.
- Getting all Dunbar's Numbered-out and spending all your time talking to people you know.
- Showing your game at a conference to increase the odds that one of the seven people at Sony who can get your game into the Spring Fever promotion will walk by and notice you.
- Making a leveraged play on your charisma and luck stats.
- GDC Santa with the sack of boxed copies of Glittermitten Grove.
- A map of TXT World stitched together out of screenshots, like in the good old days.
- A greybeard coming out of the woodwork to admire your ANSI art map.
- Disrespecting the expo.
- Realizing that somebody is about to ask you how your GDC is going and getting the drop on them by asking how their GDC is going first.
- Katie hauling off and gassing you up.
- The hazards of being Jim Stormdancer.
- A reward for not loving the death of the ugly and even the dangerous.
- The tangled underworld of your socks.
- Pretending to not be afraid of spiders because you don't want your son to be afraid of spiders.
- Growing up with rhino beetles in Liberia.
- Hog snakes.
- The extremely specific feeling of a desperate beetle clinging to your pruny fingertip.
- Formative bug experiences.
- Millions of termites growing wings to do their big ol' termite sex party.
- Sweeping up all the termites who are taking a nap after mating season to fry in palm oil as a special treat.
- The morning where the entire town is covered in bugs which sucks but you get to eat them which rules.
- Reminiscing about which body parts of a termite are saltiest.
- Getting accustomed to eating termites by the time you get to the bottom of the bag.
- Left-handed zippers.
- Trying to use the wrong scissors and assuming that you have some kind of developmental problem.
- The Uniball Jetstream Rollerball, with a pressurized ink reservoir.
- The prince who was promised.
- Fretting with your dominant hand.
- Picking a specific guitar string at speed.
- Whether handedness exists.
- Drawing with gross motor movements.
- Left-handed mugs.
- Left-handed drums vs. open-handed drums.