76. The Validity Of Converting Songs To Buildings

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01:12:39

April 5th, 2021

1 hr 12 mins 39 secs

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Topics:

Microtopics:

  • The green fuzzy stuff, and how nice it is to touch.
  • Moss on all sides of a tree.
  • Moss directionality at various latitudes.
  • Having a water-borne moss ball instead of a fidget spinner.
  • Russian Doll.
  • Whether there is or ought to be another season of Russian Doll.
  • Restarting from the same point every time you die.
  • Every episode of a TV series depicting the same four years of high school except the protagonist joins a different club.
  • The three names of Edge of Tomorrow.
  • All You Need is Kill: Edge of Tomorrow: Live Die Repeat.
  • Naming your book like an eBay auction.
  • Time travel between adjacent panels of a comic.
  • Characters in a story trying to figure out how the author's mind works.
  • Successfully fusing world building with a character-driven story.
  • Designing a game where the game rules change based on choices players make in the story.
  • Celebrities in Prison.
  • Any given playthrough of a game being consistent with itself, but not with other playthroughs.
  • Playing an interactive story on the Wayback Machine, where it's no longer interactive.
  • Running a MUD and exposing its creative tools to your players.
  • Matching spiral galaxies to demonstrate your humanity.
  • Putting pedestrians at risk by giving bad information to CAPTCHAs.
  • Figuring out who your CAPTCHA buddy is so that you can give the driving AI bad information together.
  • A CAPTCHA asking you how many instances of the letter i are in the author's name, then after you answer revealing their middle name.
  • A spammer caring enough to figure out your bespoke commenting system so that they can spam it.
  • A CAPTCHA saying "if you are human, type the word 'human' into this box" and filtering out the spam bots because they type in "spam bot" instead.
  • Crook things.
  • A phrase both too specific and too general to be useful.
  • Doing divination readings by writing kanji with swinging pendulums.
  • Using images as the source of randomness in a roguelike's daily run.
  • Here was a song but now it's a building.
  • Questioning the validity of converting songs to buildings.
  • Having a lot of things and needing to create names for them.
  • An incredible bomble.
  • Deleting this entire discussion and replacing it with Rick Astley's Never Gonna Give You Up.
  • Reacting to the gestalt of Rick Astley singing in front of a fence.
  • Upscaling a music video to 4k and then applying a CRT filter to make it look like it's on an old TV.
  • Content aware fill but for time instead of space.
  • Using content aware scale to make videos of hilarious cartoon people.
  • Lighting the underside of a bridge by reflecting a searchlight off of a pot of water.
  • A shadow of Rick Astley clapping his hands and his right hand just vanishes.
  • Finally noticing the bartender in the Rick Astley music video.
  • Doing a graceful dance nice that most people would wreck themselves trying without even conveying to onlookers that they're trying to dance.
  • Trying to dragon punch but missing the timing so Ryu just flails uselessly for a few seconds.
  • Flappy Bird with a kegels controller.
  • The portable urination games that you see people playing on the subway and wonder if they're winning.
  • Repeatedly firing a semiautomatic rifle by kegeling as rapidly as possible and then doing a backflip to reload.
  • Werewolf except you're interrogating everyone to figure out who has just eaten a spicy pepper.
  • Creative responsibility.
  • What's good and bad about walking in video games.
  • Winner vs. Loser.
  • Spamming the forward button to run.
  • Tapping the forward button at a certain rate or the protagonist trips and falls.
  • Just being a capsule and going to zero velocity when you hit a wall.
  • Filling your AAA hiking simulator with questionable exposition.
  • Hiking through the United States except it's actually Iceland.
  • Pressing a button to react to strong winds.
  • What happens when you try to make games that aren't shooting people.
  • Really thinking hard about what it means to walk.
  • Making a AAA walking simulator and breaking down your org chart into the left foot team, the right foot team, the left knee team, &c.
  • Hiking barefoot on an intensely beautiful mountain and not seeing any of it because you're looking at your footing.
  • Taking in the beauty of your environment.
  • Building a hill the size of a large building but painting it to look like a 20,000 foot mountain.
  • The difficulty of emulating a Windows 95 game.
  • How to install Windows 95 on a modern computer when modern computers don't have CD-ROM drives.
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