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361. Making the Math Do Pretty Things

September 21st, 2026

1 hr 13 mins 59 secs

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Lords:

Topics:

Microtopics:

  • Systems where people make meaning out of joy and suffering.
  • Weighing in on whether video games will still exist a month from now.
  • Linking the fire or not linking the fire.
  • Video games that were popular when saving games was expensive.
  • Who invented corpse runs?
  • Finishing your whole life believing you're the hero.
  • Whether the narrator of the Dark Souls trailer is a character in the game.
  • Doing the thing you've already proven you can do.
  • The three stages of grief: betrayal, anger, sense of victory.
  • Secondhand lore.
  • Seeking paleblood to transcend the hunt.
  • Lounging Carl: he's just chillin'.
  • Getting all the platinum trophies to achieve enlightenment.
  • If you meet the Buddha on the road, kill him. It's worth 50 souls every time!
  • A meter going up and a bell ringing and you're a better person now!
  • Daoism Dives.
  • Force Witches.
  • Tedious and annoying programming problems.
  • Taking a nebulous interconnected cloud of data and turning it into a stream of bytes, and vice versa.
  • Metaphorical Kevin Bacon Game.
  • Developing your serialization scheme iteratively.
  • Sorting your evidence by persuasiveness.
  • Working with data in different ways.
  • Turning a video game into a sequence of experiences.
  • Looking at the world as a set of events rather than as a set of objects.
  • A video game series where you steal cars.
  • Having just one good work in you and being proud that you made that one good work.
  • Shipping a game that's not in the Grand Theft Auto series for the first time in decades.
  • Clicking on the blog button and it just says "nope" and then clicking on the games button and there's a PHP error.
  • Void Bastards printing sound effects on the doorways, just like Hunt the Wumpus.
  • Making the math do pretty things.
  • Plugging functions into each other.
  • Doing all your level design by writing stacked modifiers in C code.
  • Stacking up a bunch of quality of life features and that's it, that's your content authoring system.
  • Forever panting and forever young.
  • A sad sack with consumption, bullied by Lord Byron.
  • Isn't it nice to not be subject to the passage of time?
  • This urn is never going to catch its breath.
  • Following your feelings and always being right.
  • Poetry as form of lossy compression.
  • Roger Ebert claiming that poetry can never be art.
  • Rebuilding Zelda 1 in Voxatron.
  • Pausing the whole game while a single important thing happens.
  • Making games inside-out.
  • How they made games before we killed GOTO.
  • Trying to explain setjmp/longjmp to a non-programmer.
  • Committing to the bit and refusing to work with anyone who isn't committed to the bit.
  • Legitimate Peripheral Participation.
  • Explaining to Tim how Jamestown could've had online multiplayer.
  • Rowdy in Different Ways.
  • Talking to every doctor in order to become a doctor.
  • Finding a tutorial and deliberately following it wrong.
  • Acquiring facility in translating between two domains.
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