290. Forever Games Are Just Rude
May 12th, 2025
1 hr 2 mins 12 secs
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About this Episode
Lords:
- Lena
- Droqen
Topics:
- Kill gameplay
- The thrill of firefighting on live service games, and how to stop
- It was D and K who showed me the way
Microtopics:
- Great content.
- Multiplayer games that are focused on human connection.
- Farmers' markets.
- Kinopio. (The mind-mapping software.)
- Just barfing stuff onto the page.
- Looking at a piece of software that someone has polished for fifteen years and being astounded.
- Weird ego boosts.
- Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made."
- Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.
- A nebulous idea whose lot in life is to be dominated by more concrete ideas.
- Making your next game with the intention of killing your most popular game.
- Unlocking creative expression into a vessel.
- Tolerating a combat system to get to the good parts of a game.
- Playing a game because you enjoy pushing the buttons.
- A museum exhibit of a hundred different platformer control schemes.
- Using your ability to hang out with people to tell them a story.
- A list of all the ideas you've ever had.
- The safety of watching the numbers go up.
- An interaction that exists to be self-perpetuating.
- Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea.
- Game addiction as a thing that is desirable.
- Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.
- Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever"
- The mantra you use to remind yourself to not put gameplay in your games.
- Trying to detect the humanity in a work of art.
- Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)
- Disagreeing about color names.
- It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working.
- Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself.
- The true meaning of a Lord.
- How to sit with the discomfort of uncertainty.
- Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.
- Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.
- Ruminating about your past actions as a way to learn how to behave in the future.
- Acting without reflection because you can't reflect and act at the same time.
- It doesn't matter what you do as long as you feel really bad about it afterwards.
- How to stop.
- Don't make live service games.
- Sitting with the knowledge that you are going to make mistakes.
- Staring at blue-green walls.
- The most juicy fire-fighting that's available.
- The horrible steak that is life.
- Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing.
- The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station.
- What's-his-letter?
- If Heaven's so good, why haven't they made a Heaven 2?
- Making a one-user forum for yourself.
- Poetry 2: it's when you do something interesting with forum posts.
- Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons.
- Adding everyone who ever influenced you to the credits of your game.
- Intentionally excluding the U.
- Suck it, English orthography!