340. Too Young for Doom

April 27th, 2026

1 hr 4 mins 54 secs

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About this Episode

Lords:

Topics:

  • Doom Modding and You
  • The Boston Marathon Stampede
  • This 1989 Shigeru Miyamoto quote. "When pornography escalates, it eventually crosses into the grotesque. I think the world of 'hidden secrets' in games has almost reached that same grotesque level. It's reached a point where it isn't measured by common sense anymore. It's just people getting bored and looking for stronger and stronger stimulation. We've hit a wall. When you're at the point where you have no choice but to go 'grotesque,' you have to start thinking of new ways to use the medium."
  • Dammit I'm Mad by Demetri Martin

Microtopics:

  • Plugging in the middle of someone else's topic.
  • Successfully comparing apples and oranges.
  • Waking extremely early to meet with someone in the wrong time zone.
  • Doing anything for 30 years.
  • What monsters do.
  • Making Doom mods before they figured out how to change the walls.
  • The Hacker's Guide to Doom, by Hank Leukart.
  • Anthropology of Doom modding.
  • Roots: the Evolution of Doom Level Design.
  • Demon of the Well.
  • People heralding the end of Doom modding before you even get started.
  • Megawads.
  • Where's All the Data?
  • Non-commercial Doom Source License.
  • Jokes that take thirty years to get.
  • The Vanilla Limitations of Doom.
  • Recreating your high school in Doom, which was okay at the time but stopped being okay several years later.
  • Dividing eras at a pinching point.
  • People who are opposed to doors.
  • Relaxed-Limit Source Ports.
  • The Stand-Alone Project Era.
  • DeHackEd patching the binary.
  • Various sources of value you might get from modding Doom.
  • Mark Z. Danielewski commenting on MyHouse.wad.
  • Sonic Robo Blast 2.
  • Falling Away Floors.
  • Taking certain features and mushing them together into a new thing.
  • Back when Doom rules the LAN parties.
  • What you played on your Mac instead of Doom.
  • A hardware mod that added looking up and down to Doom via a cardboard window that you can slide around the monitor.
  • Making a Beeline for the Bungie Booth.
  • A crowd of shifty eyed gamers waiting to sprint across the show floor full of unsuspecting exhibitors setting up booths.
  • An okay one of those if you're into that sort of thing.
  • Drinkable Cheeseburgers.
  • Finishing the tutorial and quitting Marathon (2026) forever so that you can brag about your100% extraction rate.
  • Doing non-euclidean architecture in your Marathon maps.
  • Adding portals to the Doom engine.
  • The three stages of development that every medium goes through.
  • Paying the shareware fee to get your registered copy of WinBolo and/or LinBolo.
  • The point when you have no choice but to Go Grotesque.
  • Miyamoto quotes that modern-day Nintendo would never allow to escape containment.
  • A completely constructed, untrue memory of how you played The Legend of Zelda.
  • Miyamoto foretelling in 1989 that grotesque secrets in video games will lead directly to the cat hair mustache puzzle and kill adventure games.
  • Slaughter-mappy.
  • Hell Keep and the Fortress of Mystery.
  • The one place in the Doom episode they can force a constrained-ammo puzzle.
  • I rise; my bed on a sun.
  • Rats peed on hope.
  • Deified as a sign in ruby ash.
  • Making a computer watch every episode of Seinfeld.
  • Guided Markov.
  • Writing a poem from both ends at the same time.
  • Saying the moon is anything and squeezing a poem out of it.
  • Doom mods where you can pull down the console.
  • Porting ZZT to the Doom engine and vice versa.
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