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    <fireside:hostname>app02</fireside:hostname>
    <fireside:genDate>Mon, 31 Aug 2026 10:40:45 +0000</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Topic Lords - Episodes Tagged with “Jeremy”</title>
    <link>https://topiclords.com/tags/jeremy</link>
    <pubDate>Mon, 31 Aug 2026 00:00:00 -0700</pubDate>
    <description>Every week, Jim invites different friends to guest on Topic Lords and be excited about whatever they've been fixated on this week.</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>The only place on the internet you can hear topics discussed!</itunes:subtitle>
    <itunes:author>Jim Stormdancer</itunes:author>
    <itunes:summary>Every week, Jim invites different friends to guest on Topic Lords and be excited about whatever they've been fixated on this week.</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3597ddeb-e52e-4cda-a59c-c64600489fea/cover.jpg?v=5"/>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:owner>
      <itunes:name>Jim Stormdancer</itunes:name>
      <itunes:email>jim@goombas.org</itunes:email>
    </itunes:owner>
<itunes:category text="Comedy"/>
<itunes:category text="Education"/>
<itunes:category text="Arts"/>
<item>
  <title>358. Maximum Permitted Whims</title>
  <link>https://topiclords.com/maximum-permitted-whims</link>
  <guid isPermaLink="false">73d3128f-8670-4019-896a-b37c87d1e19e</guid>
  <pubDate>Mon, 31 Aug 2026 00:00:00 -0700</pubDate>
  <author>Jim Stormdancer</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3597ddeb-e52e-4cda-a59c-c64600489fea/73d3128f-8670-4019-896a-b37c87d1e19e.mp3" length="62059283" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Jim Stormdancer</itunes:author>
  <itunes:subtitle>Lords: Kory and Jeremy. We discuss forgetting that the old internet also kind of sucked, starting over in C, Burning the Candle at Both Ends, by Andy Wallace, and speedrunning romhacking The Legend of Zelda</itunes:subtitle>
  <itunes:duration>1:04:25</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3597ddeb-e52e-4cda-a59c-c64600489fea/cover.jpg?v=5"/>
  <description>&lt;p&gt;Lords:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Kory&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://kbones.fun/" rel="nofollow noopener"&gt;https://kbones.fun/&lt;/a&gt;&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Jeremy&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://gamemaking.social/@SpindleyQ" rel="nofollow noopener"&gt;https://gamemaking.social/@SpindleyQ&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Topics:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Forgetting that the old internet also kind of sucked, or, the Tar Pit From Hell Theory&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Starting over in C after a hiatus from non-pico8 game development&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Burning the Candle at Both Ends, by Andy Wallace&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://taper.badquar.to/15/burning_the_candle.html" rel="nofollow noopener"&gt;https://taper.badquar.to/15/burning_the_candle.html&lt;/a&gt;&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Speedrunning figuring out how to romhack The Legend of Zelda because of a toot&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8" rel="nofollow noopener"&gt;https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8&lt;/a&gt;&lt;br&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://youtube.com/watch?v=ACuk2TXoNhc" rel="nofollow noopener"&gt;https://youtube.com/watch?v=ACuk2TXoNhc&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Microtopics: &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Coming in hot.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Switching to paperbacks.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Cascading interpretations of a kernel of an idea.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;The yips for reading sci-fi.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Dealing with a succession of bureaucrats as you try to get the most interesting version of your book published.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Kids: they've gotten too rowdy in Korean high schools.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Sending in Jason Bourne to discipline rowdy high school kids.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;The Fringe Game History podcast.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Meowio.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Forums: they were also terrible.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Placing your web site on a big slab of plexiglass that floats around on the tar pit from hell.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Naturally occurring toxic engagement vs. actively farming the stuff.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;The switch that flipped that suddenly made everyone stop caring what No Mutants Allowed thought.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;The naked animosity between the PalmOS community and the Pocket PC community.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;The Gamers Quarter.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Making stuff and talking about the stuff you're making.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Interesting things spawning out of stews.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Cockamamie theories that survive mostly because their names are fun to say.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Meeting friends on the Internet and having the ability to meet them in person.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Every game eventually becomes a Zelda-like if you're not careful.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Instantiating the particle system.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Inventing the easing function.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Inventing a thing that already exists.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Applying a bunch of easing functions to make it look like you're climbing a tower.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Whim-based game development.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Walking around a maze and picking up pages that have spells on them.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Whim-Based Development Problems.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;The most whims you can fit on a Pico-8 cartridge.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Getting a guy moving on the screen and then making the rest of the video game.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Downloading Turbo C and being like "I'm gonna program the EGA!"&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Running out of engine programming tasks and being forced to start on game design.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Neu][ower.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;All the game projects that improved your life even though they never shipped.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Making the game that's easy for you to make.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Starting a project that requires a bunch of writing even though you get anxiety about writing.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;That 30% cut is coming right out of the microtopics.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Inaction: it carries its own risk.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;CP-437 block and line drawing characters.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Things to do if you value shipping a game.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Emoji moving around with a CRT filter over it.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Valuing the wrong paths you take for the lessons you learned from them.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Jump-scaring yourself the first time you type "malloc."&lt;br&gt;&lt;/li&gt;
&lt;li&gt;There's no segfaulting on a 286; the bits just fall out the back.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Zelda cave merchants appearing in a puff of smoke.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Wild speculation about 6502 assembly.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Using FCEUX to develop a ROM hack for The Legend of Zelda.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Nerdsniping.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Killing the enemy in object slot #1.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Why edit RAM when you could edit the ROM?&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Doing very untoward things to The Legend of Zelda.&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Lords:</p>

<ul>
<li>Kory<br>

<ul>
<li><a href="https://kbones.fun/" rel="nofollow noopener">https://kbones.fun/</a><br></li>
</ul></li>
<li>Jeremy<br>

<ul>
<li><a href="https://gamemaking.social/@SpindleyQ" rel="nofollow noopener">https://gamemaking.social/@SpindleyQ</a></li>
</ul></li>
</ul>

<p>Topics:</p>

<ul>
<li>Forgetting that the old internet also kind of sucked, or, the Tar Pit From Hell Theory<br></li>
<li>Starting over in C after a hiatus from non-pico8 game development<br></li>
<li>Burning the Candle at Both Ends, by Andy Wallace<br>

<ul>
<li><a href="https://taper.badquar.to/15/burning_the_candle.html" rel="nofollow noopener">https://taper.badquar.to/15/burning_the_candle.html</a><br></li>
</ul></li>
<li>Speedrunning figuring out how to romhack The Legend of Zelda because of a toot<br>

<ul>
<li><a href="https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8" rel="nofollow noopener">https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8</a><br></li>
<li><a href="https://youtube.com/watch?v=ACuk2TXoNhc" rel="nofollow noopener">https://youtube.com/watch?v=ACuk2TXoNhc</a></li>
</ul></li>
</ul>

<p>Microtopics: </p>

<ul>
<li>Coming in hot.<br></li>
<li>Switching to paperbacks.<br></li>
<li>Cascading interpretations of a kernel of an idea.<br></li>
<li>The yips for reading sci-fi.<br></li>
<li>Dealing with a succession of bureaucrats as you try to get the most interesting version of your book published.<br></li>
<li>Kids: they've gotten too rowdy in Korean high schools.<br></li>
<li>Sending in Jason Bourne to discipline rowdy high school kids.<br></li>
<li>The Fringe Game History podcast.<br></li>
<li>Meowio.<br></li>
<li>Forums: they were also terrible.<br></li>
<li>Placing your web site on a big slab of plexiglass that floats around on the tar pit from hell.<br></li>
<li>Naturally occurring toxic engagement vs. actively farming the stuff.<br></li>
<li>The switch that flipped that suddenly made everyone stop caring what No Mutants Allowed thought.<br></li>
<li>The naked animosity between the PalmOS community and the Pocket PC community.<br></li>
<li>The Gamers Quarter.<br></li>
<li>Making stuff and talking about the stuff you're making.<br></li>
<li>Interesting things spawning out of stews.<br></li>
<li>Cockamamie theories that survive mostly because their names are fun to say.<br></li>
<li>Meeting friends on the Internet and having the ability to meet them in person.<br></li>
<li>Every game eventually becomes a Zelda-like if you're not careful.<br></li>
<li>Instantiating the particle system.<br></li>
<li>Inventing the easing function.<br></li>
<li>Inventing a thing that already exists.<br></li>
<li>Applying a bunch of easing functions to make it look like you're climbing a tower.<br></li>
<li>Whim-based game development.<br></li>
<li>Walking around a maze and picking up pages that have spells on them.<br></li>
<li>Whim-Based Development Problems.<br></li>
<li>The most whims you can fit on a Pico-8 cartridge.<br></li>
<li>Getting a guy moving on the screen and then making the rest of the video game.<br></li>
<li>Downloading Turbo C and being like "I'm gonna program the EGA!"<br></li>
<li>Running out of engine programming tasks and being forced to start on game design.<br></li>
<li>Neu][ower.<br></li>
<li>All the game projects that improved your life even though they never shipped.<br></li>
<li>Making the game that's easy for you to make.<br></li>
<li>Starting a project that requires a bunch of writing even though you get anxiety about writing.<br></li>
<li>That 30% cut is coming right out of the microtopics.<br></li>
<li>Inaction: it carries its own risk.<br></li>
<li>CP-437 block and line drawing characters.<br></li>
<li>Things to do if you value shipping a game.<br></li>
<li>Emoji moving around with a CRT filter over it.<br></li>
<li>Valuing the wrong paths you take for the lessons you learned from them.<br></li>
<li>Jump-scaring yourself the first time you type "malloc."<br></li>
<li>There's no segfaulting on a 286; the bits just fall out the back.<br></li>
<li>Zelda cave merchants appearing in a puff of smoke.<br></li>
<li>Wild speculation about 6502 assembly.<br></li>
<li>Using FCEUX to develop a ROM hack for The Legend of Zelda.<br></li>
<li>Nerdsniping.<br></li>
<li>Killing the enemy in object slot #1.<br></li>
<li>Why edit RAM when you could edit the ROM?<br></li>
<li>Doing very untoward things to The Legend of Zelda. </li>
</ul><p><a rel="payment" href="http://patreon.com/topiclords">Support Topic Lords</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Lords:</p>

<ul>
<li>Kory<br>

<ul>
<li><a href="https://kbones.fun/" rel="nofollow noopener">https://kbones.fun/</a><br></li>
</ul></li>
<li>Jeremy<br>

<ul>
<li><a href="https://gamemaking.social/@SpindleyQ" rel="nofollow noopener">https://gamemaking.social/@SpindleyQ</a></li>
</ul></li>
</ul>

<p>Topics:</p>

<ul>
<li>Forgetting that the old internet also kind of sucked, or, the Tar Pit From Hell Theory<br></li>
<li>Starting over in C after a hiatus from non-pico8 game development<br></li>
<li>Burning the Candle at Both Ends, by Andy Wallace<br>

<ul>
<li><a href="https://taper.badquar.to/15/burning_the_candle.html" rel="nofollow noopener">https://taper.badquar.to/15/burning_the_candle.html</a><br></li>
</ul></li>
<li>Speedrunning figuring out how to romhack The Legend of Zelda because of a toot<br>

<ul>
<li><a href="https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8" rel="nofollow noopener">https://youtube.com/playlist?list=PLhKtbablIXrfIJf-icFkrXv94KCgEser8</a><br></li>
<li><a href="https://youtube.com/watch?v=ACuk2TXoNhc" rel="nofollow noopener">https://youtube.com/watch?v=ACuk2TXoNhc</a></li>
</ul></li>
</ul>

<p>Microtopics: </p>

<ul>
<li>Coming in hot.<br></li>
<li>Switching to paperbacks.<br></li>
<li>Cascading interpretations of a kernel of an idea.<br></li>
<li>The yips for reading sci-fi.<br></li>
<li>Dealing with a succession of bureaucrats as you try to get the most interesting version of your book published.<br></li>
<li>Kids: they've gotten too rowdy in Korean high schools.<br></li>
<li>Sending in Jason Bourne to discipline rowdy high school kids.<br></li>
<li>The Fringe Game History podcast.<br></li>
<li>Meowio.<br></li>
<li>Forums: they were also terrible.<br></li>
<li>Placing your web site on a big slab of plexiglass that floats around on the tar pit from hell.<br></li>
<li>Naturally occurring toxic engagement vs. actively farming the stuff.<br></li>
<li>The switch that flipped that suddenly made everyone stop caring what No Mutants Allowed thought.<br></li>
<li>The naked animosity between the PalmOS community and the Pocket PC community.<br></li>
<li>The Gamers Quarter.<br></li>
<li>Making stuff and talking about the stuff you're making.<br></li>
<li>Interesting things spawning out of stews.<br></li>
<li>Cockamamie theories that survive mostly because their names are fun to say.<br></li>
<li>Meeting friends on the Internet and having the ability to meet them in person.<br></li>
<li>Every game eventually becomes a Zelda-like if you're not careful.<br></li>
<li>Instantiating the particle system.<br></li>
<li>Inventing the easing function.<br></li>
<li>Inventing a thing that already exists.<br></li>
<li>Applying a bunch of easing functions to make it look like you're climbing a tower.<br></li>
<li>Whim-based game development.<br></li>
<li>Walking around a maze and picking up pages that have spells on them.<br></li>
<li>Whim-Based Development Problems.<br></li>
<li>The most whims you can fit on a Pico-8 cartridge.<br></li>
<li>Getting a guy moving on the screen and then making the rest of the video game.<br></li>
<li>Downloading Turbo C and being like "I'm gonna program the EGA!"<br></li>
<li>Running out of engine programming tasks and being forced to start on game design.<br></li>
<li>Neu][ower.<br></li>
<li>All the game projects that improved your life even though they never shipped.<br></li>
<li>Making the game that's easy for you to make.<br></li>
<li>Starting a project that requires a bunch of writing even though you get anxiety about writing.<br></li>
<li>That 30% cut is coming right out of the microtopics.<br></li>
<li>Inaction: it carries its own risk.<br></li>
<li>CP-437 block and line drawing characters.<br></li>
<li>Things to do if you value shipping a game.<br></li>
<li>Emoji moving around with a CRT filter over it.<br></li>
<li>Valuing the wrong paths you take for the lessons you learned from them.<br></li>
<li>Jump-scaring yourself the first time you type "malloc."<br></li>
<li>There's no segfaulting on a 286; the bits just fall out the back.<br></li>
<li>Zelda cave merchants appearing in a puff of smoke.<br></li>
<li>Wild speculation about 6502 assembly.<br></li>
<li>Using FCEUX to develop a ROM hack for The Legend of Zelda.<br></li>
<li>Nerdsniping.<br></li>
<li>Killing the enemy in object slot #1.<br></li>
<li>Why edit RAM when you could edit the ROM?<br></li>
<li>Doing very untoward things to The Legend of Zelda. </li>
</ul><p><a rel="payment" href="http://patreon.com/topiclords">Support Topic Lords</a></p>]]>
  </itunes:summary>
</item>
  </channel>
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