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    <fireside:genDate>Fri, 17 Apr 2026 06:39:44 -0500</fireside:genDate>
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    <title>Topic Lords - Episodes Tagged with “Droqen”</title>
    <link>https://topiclords.com/tags/droqen</link>
    <pubDate>Mon, 12 May 2025 00:00:00 -0700</pubDate>
    <description>Every week, Jim invites different friends to guest on Topic Lords and be excited about whatever they've been fixated on this week.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>The only place on the internet you can hear topics discussed!</itunes:subtitle>
    <itunes:author>Jim Stormdancer</itunes:author>
    <itunes:summary>Every week, Jim invites different friends to guest on Topic Lords and be excited about whatever they've been fixated on this week.
</itunes:summary>
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    <itunes:explicit>yes</itunes:explicit>
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      <itunes:name>Jim Stormdancer</itunes:name>
      <itunes:email>jim@goombas.org</itunes:email>
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<itunes:category text="Comedy"/>
<itunes:category text="Education"/>
<itunes:category text="Arts"/>
<item>
  <title>290. Forever Games are Just Rude</title>
  <link>https://topiclords.com/forever-games-are-just-rude</link>
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  <pubDate>Mon, 12 May 2025 00:00:00 -0700</pubDate>
  <author>Jim Stormdancer</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/3597ddeb-e52e-4cda-a59c-c64600489fea/96db5fb0-7a99-4e3d-9d6d-4f185e42c303.mp3" length="59712991" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Jim Stormdancer</itunes:author>
  <itunes:subtitle>Lords: Lena and Droqen. We discuss killing gameplay, the thrill of firefighting on live service games, and how to stop, and It was D and K who Showed me the Way.
</itunes:subtitle>
  <itunes:duration>1:02:12</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/3/3597ddeb-e52e-4cda-a59c-c64600489fea/cover.jpg?v=5"/>
  <description>Lords:
* Lena
* Droqen
Topics:
* Kill gameplay
  * https://droqen.itch.io/the-end-of-gameplay
* The thrill of firefighting on live service games, and how to stop
* It was D and K who showed me the way
  * https://newforum.droqen.com/index.php?topic=705
Microtopics:
* Great content. 
* Multiplayer games that are focused on human connection. 
* Farmers' markets. 
* Kinopio. (The mind-mapping software.)
* Just barfing stuff onto the page.
* Looking at a piece of software that someone has polished for fifteen years and being astounded.
* Weird ego boosts.
* Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made."
* Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.
* A nebulous idea whose lot in life is to be dominated by more concrete ideas.
* Making your next game with the intention of killing your most popular game.
* Unlocking creative expression into a vessel.
* Tolerating a combat system to get to the good parts of a game.
* Playing a game because you enjoy pushing the buttons. 
* A museum exhibit of a hundred  different platformer control schemes.
* Using your ability to hang out with people to tell them a story.
* A list of all the ideas you've ever had.
* The safety of watching the numbers go up. 
* An interaction that exists to be self-perpetuating. 
* Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea. 
* Game addiction as a thing that is desirable. 
* Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.
* Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever"
* The mantra you use to remind yourself to not put gameplay in your games. 
* Trying to detect the humanity in a work of art. 
* Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)
* Disagreeing about color names. 
* It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working.
* Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself. 
* The true meaning of a Lord. 
* How to sit with the discomfort of uncertainty. 
* Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.
* Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.
* Ruminating about your past actions as a way to learn how to behave in the future. 
* Acting without reflection because you can't reflect and act at the same time. 
* It doesn't matter what you do as long as you feel really bad about it afterwards. 
* How to stop. 
* Don't make live service games.
* Sitting with the knowledge that you are going to make mistakes. 
* Staring at blue-green walls.
* The most juicy fire-fighting that's available. 
* The horrible steak that is life.
* Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing. 
* The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station. 
* What's-his-letter? 
* If Heaven's so good, why haven't they made a Heaven 2?
* Making a one-user forum for yourself.
* Poetry 2: it's when you do something interesting with forum posts. 
* Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons. 
* Adding everyone who ever influenced you to the credits of your game.
* Intentionally excluding the U.
* Suck it, English orthography! 
</description>
  <content:encoded>
    <![CDATA[<p>Lords:</p>

<ul>
<li>Lena</li>
<li>Droqen</li>
</ul>

<p>Topics:</p>

<ul>
<li>Kill gameplay

<ul>
<li><a href="https://droqen.itch.io/the-end-of-gameplay" rel="nofollow">https://droqen.itch.io/the-end-of-gameplay</a></li>
</ul></li>
<li>The thrill of firefighting on live service games, and how to stop</li>
<li>It was D and K who showed me the way

<ul>
<li><a href="https://newforum.droqen.com/index.php?topic=705" rel="nofollow">https://newforum.droqen.com/index.php?topic=705</a></li>
</ul></li>
</ul>

<p>Microtopics:</p>

<ul>
<li>Great content. </li>
<li>Multiplayer games that are focused on human connection. </li>
<li>Farmers&#39; markets. </li>
<li>Kinopio. (The mind-mapping software.)</li>
<li>Just barfing stuff onto the page.</li>
<li>Looking at a piece of software that someone has polished for fifteen years and being astounded.</li>
<li>Weird ego boosts.</li>
<li>Meeting hundreds of people whose names you recognize from the Internet and they&#39;re all like &quot;I love the thing you made.&quot;</li>
<li>Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.</li>
<li>A nebulous idea whose lot in life is to be dominated by more concrete ideas.</li>
<li>Making your next game with the intention of killing your most popular game.</li>
<li>Unlocking creative expression into a vessel.</li>
<li>Tolerating a combat system to get to the good parts of a game.</li>
<li>Playing a game because you enjoy pushing the buttons. </li>
<li>A museum exhibit of a hundred  different platformer control schemes.</li>
<li>Using your ability to hang out with people to tell them a story.</li>
<li>A list of all the ideas you&#39;ve ever had.</li>
<li>The safety of watching the numbers go up. </li>
<li>An interaction that exists to be self-perpetuating. </li>
<li>Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we&#39;ve grown on top of that idea. </li>
<li>Game addiction as a thing that is desirable. </li>
<li>Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.</li>
<li>Game developers accidentally discovering that they can Skinner Box people and then deciding &quot;let&#39;s build our entire industry around that forever&quot;</li>
<li>The mantra you use to remind yourself to not put gameplay in your games. </li>
<li>Trying to detect the humanity in a work of art. </li>
<li>Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)</li>
<li>Disagreeing about color names. </li>
<li>It&#39;s Thanksgiving and people are at-ing you on Twitter that your online service isn&#39;t working.</li>
<li>Moving fast enough that you don&#39;t have time to sit with your thoughts and second-guess yourself. </li>
<li>The true meaning of a Lord. </li>
<li>How to sit with the discomfort of uncertainty. </li>
<li>Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.</li>
<li>Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.</li>
<li>Ruminating about your past actions as a way to learn how to behave in the future. </li>
<li>Acting without reflection because you can&#39;t reflect and act at the same time. </li>
<li>It doesn&#39;t matter what you do as long as you feel really bad about it afterwards. </li>
<li>How to stop. </li>
<li>Don&#39;t make live service games.</li>
<li>Sitting with the knowledge that you are going to make mistakes. </li>
<li>Staring at blue-green walls.</li>
<li>The most juicy fire-fighting that&#39;s available. </li>
<li>The horrible steak that is life.</li>
<li>Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing. </li>
<li>The introverted fire fighter who has his own personal cardboard box to cover his head with as he&#39;s hanging out at the station. </li>
<li>What&#39;s-his-letter? </li>
<li>If Heaven&#39;s so good, why haven&#39;t they made a Heaven 2?</li>
<li>Making a one-user forum for yourself.</li>
<li>Poetry 2: it&#39;s when you do something interesting with forum posts. </li>
<li>Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons. </li>
<li>Adding everyone who ever influenced you to the credits of your game.</li>
<li>Intentionally excluding the U.</li>
<li>Suck it, English orthography!</li>
</ul><p><a rel="payment" href="http://patreon.com/topiclords">Support Topic Lords</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Lords:</p>

<ul>
<li>Lena</li>
<li>Droqen</li>
</ul>

<p>Topics:</p>

<ul>
<li>Kill gameplay

<ul>
<li><a href="https://droqen.itch.io/the-end-of-gameplay" rel="nofollow">https://droqen.itch.io/the-end-of-gameplay</a></li>
</ul></li>
<li>The thrill of firefighting on live service games, and how to stop</li>
<li>It was D and K who showed me the way

<ul>
<li><a href="https://newforum.droqen.com/index.php?topic=705" rel="nofollow">https://newforum.droqen.com/index.php?topic=705</a></li>
</ul></li>
</ul>

<p>Microtopics:</p>

<ul>
<li>Great content. </li>
<li>Multiplayer games that are focused on human connection. </li>
<li>Farmers&#39; markets. </li>
<li>Kinopio. (The mind-mapping software.)</li>
<li>Just barfing stuff onto the page.</li>
<li>Looking at a piece of software that someone has polished for fifteen years and being astounded.</li>
<li>Weird ego boosts.</li>
<li>Meeting hundreds of people whose names you recognize from the Internet and they&#39;re all like &quot;I love the thing you made.&quot;</li>
<li>Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself.</li>
<li>A nebulous idea whose lot in life is to be dominated by more concrete ideas.</li>
<li>Making your next game with the intention of killing your most popular game.</li>
<li>Unlocking creative expression into a vessel.</li>
<li>Tolerating a combat system to get to the good parts of a game.</li>
<li>Playing a game because you enjoy pushing the buttons. </li>
<li>A museum exhibit of a hundred  different platformer control schemes.</li>
<li>Using your ability to hang out with people to tell them a story.</li>
<li>A list of all the ideas you&#39;ve ever had.</li>
<li>The safety of watching the numbers go up. </li>
<li>An interaction that exists to be self-perpetuating. </li>
<li>Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we&#39;ve grown on top of that idea. </li>
<li>Game addiction as a thing that is desirable. </li>
<li>Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing.</li>
<li>Game developers accidentally discovering that they can Skinner Box people and then deciding &quot;let&#39;s build our entire industry around that forever&quot;</li>
<li>The mantra you use to remind yourself to not put gameplay in your games. </li>
<li>Trying to detect the humanity in a work of art. </li>
<li>Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.)</li>
<li>Disagreeing about color names. </li>
<li>It&#39;s Thanksgiving and people are at-ing you on Twitter that your online service isn&#39;t working.</li>
<li>Moving fast enough that you don&#39;t have time to sit with your thoughts and second-guess yourself. </li>
<li>The true meaning of a Lord. </li>
<li>How to sit with the discomfort of uncertainty. </li>
<li>Solving a problem before you get the chance to wonder whether solving the problem aligns with your values.</li>
<li>Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history.</li>
<li>Ruminating about your past actions as a way to learn how to behave in the future. </li>
<li>Acting without reflection because you can&#39;t reflect and act at the same time. </li>
<li>It doesn&#39;t matter what you do as long as you feel really bad about it afterwards. </li>
<li>How to stop. </li>
<li>Don&#39;t make live service games.</li>
<li>Sitting with the knowledge that you are going to make mistakes. </li>
<li>Staring at blue-green walls.</li>
<li>The most juicy fire-fighting that&#39;s available. </li>
<li>The horrible steak that is life.</li>
<li>Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing. </li>
<li>The introverted fire fighter who has his own personal cardboard box to cover his head with as he&#39;s hanging out at the station. </li>
<li>What&#39;s-his-letter? </li>
<li>If Heaven&#39;s so good, why haven&#39;t they made a Heaven 2?</li>
<li>Making a one-user forum for yourself.</li>
<li>Poetry 2: it&#39;s when you do something interesting with forum posts. </li>
<li>Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons. </li>
<li>Adding everyone who ever influenced you to the credits of your game.</li>
<li>Intentionally excluding the U.</li>
<li>Suck it, English orthography!</li>
</ul><p><a rel="payment" href="http://patreon.com/topiclords">Support Topic Lords</a></p>]]>
  </itunes:summary>
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